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SOLANA MACHINES

How a machine earns

Every machine pulls once a day. Most pulls land nothing. A winning pull pays a share of the pool, divided at the end of the cycle — never an amount promised in advance.

01

One pull a day

Each machine gets one pull a day, resetting at 00:00 UTC. Ten machines, ten pulls. Nothing to stake, nothing to lock, no cost to pull.

Unspun is lost

A pull you do not take does not roll over. It is gone at 00:00 UTC, and the pool that cycle is the same either way — so every pull nobody collects makes every other holder's share larger.

02

Rarity changes the payout, not the odds

Every machine wins at the same rate. A rare machine does not win more often, it wins bigger: its multiplier is applied to the credits the pull was worth.

PullMultiplierMachines
NO LINE1x2,385
PAIR2x804
TRIPLE5x125
TRIPLE RUG10x6
1 OF 125x13

03

The wheel

One pull, three reels, six symbols. Credits shown are what a 1x machine earns — multiply by your tier.

ResultCredits at 1x
TRIPLE SOL200
TRIPLE SEVEN200
TRIPLE50
PAIR10
NO LINE

The jackpot is its own pot and rolls over. Any cycle nobody lands three rugs, all of it is still there the next one. More than one hit in a cycle splits it.

04

Credits, not SOL

A pull pays credits. They are not a currency and not a balance we owe you — they are your share of what the cycle pays out, so the pool can never be overdrawn and no amount is named before it can be paid.

05

Credits belong to the machine

A cycle pays whoever holds each machine when it settles. Buying a machine buys the week it has already earned; selling one hands that week over.

Listing pauses a machine

A listed machine sits in the marketplace's escrow, not your wallet, so it cannot pull. If it is still listed when the cycle closes it is held by no wallet, so it pays nobody. Delist before the cycle ends to be paid for it.